One of the first games me and my friends played was Tomb Raider 2. I think we played it on a win95 pc so that would mean I was about eleven or twelve. At the time it seemed incredibly realistic and immersive. As players we imbued the crude landscapes with our imagination, we didn't see polygons in green and grey, I remember actually being on the Great Wall of China. Even though it was incredibly simplistic by current standards I simply remember being attacked by ferocious wild animals and looking out over endless wilderness.
Things have moved on but at the time it seemed incredibly realistic. I don't think you can simply put it down to us being easily pleased, we knew the limitations of the medium then, as we do now, but it was important what we bought to it. In short it required just as much imagination as any novel and we filled in the blacks with immersive effect. In the real world we played in fields and dens, had war games and treasure hunts but we bought all of this to the game world as well.
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Panzer Dragoon Saga borrows a lot from the films of Hayao Miyazaki but creates a unique world, even with its own language, comparable only to middle earth. |
Televisual arts don't stint kids imagination, they just develop them in a different way. Some games of the early 3D era required a lot of blocking in by the player but gave such a well crafted outline it was like filling in a colour by numbers and ending up with the Sistine Chapel. The developers responsible could use almost abstract forms and give them real personality and depth. Metal Gear Solid and Panzer Dragoon Saga used their graphical limitations to give just enough pointers to perfectly convey rich and atmospheric worlds. As a fantasy game Panzer Dragoon may have benefited from the lack of detail. One of the things I hate about a lot of fantasy games is they so obviously borrow from the real world. Detailed textures and objects from our reality cheapen the reality of the game. Panzer Dragoon forced weapons to be lumpy, but they were still elegantly crafted, textures were abstract and hinted at other worldy things, conveying colour and feel. It forced the developer to be extremely creative with their tools and this benifiter the player immensely. It enabled the player to imagine a world far more detached from our own, and as a result richer and more immersive. It was a time I remember with great fondness, the advent of 3d gaming produced works of gaming art which I think will last the test of time. As photo realistic graphics become more common I hope developers will start to turn back to a more abstract visual style.